If there ever has been a ‘developer of the year’, the title goes to SuperCell for the year of 2014.
The company is based in the city of Helenski, Finland and has been around for some four and a half years now.
The CEO of the company is Ilkka Paananen and they had started their operations from 2011 when they first came out with Gunshine.net.
However, that was quickly forgotten and it was then that the company struck gold with three of their consecutive successes in the names of Clash of Clans, Hay Day and Boom Beach.
Out of these three, two games have been based on a very similar theme. All the games have a very similar graphic model but the concept is quite different. Boom Beach and Clash of Clans have a lot of similarities in terms of theme and gameplay.
Both of the games are about teamplay and strategic management of the armies. However this is not the only common factor about the two games. What is also noticeable is the fact that both of these games are not just about attacking and raising armies, but are also about a strategic defence mechanism.
To think like an enemy – to know the psychology of the attacker is what makes these two games so attractive. How can you make your ‘base’ so strong that no attack can infiltrate it? how can you place the traps in such a manner that no troop can ever conquer you?
The placement of walls in a manner that the troops can’t break them. Should you rather upgrade air defense than upgrading army camps? These age long questions – the choice of free will. They are what make both these games interesting.
It is by now a well established fact that both of these games are quite exciting and similar in nature, however they are quite different from each other too.
While clash of clans has been more about multiplayer wars and a ‘clan vs clan’ thing, the boom beach game is more about ‘conquer’ than about the good old ‘attack and defend’ formula. The mechanical upgrades in the boom beach game are much faster than in clash of clans.
What is another common factor here that has been observed in most supercell games is a huge advertising campaign that is run by them.
A year ago we saw massive ad campaigns for Clash of Clans and now we see the same trend happening for the Boom Beach. Both these games have been very popular, to an extent that Clash of Clans has earned them more than 2.5 million dollars a day in 2013.